Getting hurt

1. Determine hit location
2. Determine damage
3. Reduce damage by cover and armor stopping power (SP)
4. Reduce damage by Body Type Modifier (BTM) to a minimum of one
5. Mark down damage and note the current wound state
6. Make a stun save based on the current wound state
7. If the wound state is Mortal make a death save

1. Determine hit location

Unless the attack targeted a specific body part the hit location is determined by rolling a d100:
01-10: head
11-40: torso
41-55: right arm
56-70: left arm
71-84: right leg
86-00: left leg

Damage to each hit location may have further effects. See Hit locations.

2. Determine damage

Most attacks deal damage in dice, roll them now. The sum is the total damage of the attack.

3. Reduce damage by cover and armor stopping power (SP)

If there is cover or armor in the way of the attack reduce the attack’s damage by their combined stopping power (SP). This is why it is a good idea to head for cover instead of standing around getting shot.

Reduce damage by body type modifier (BTM) to a minimum of one

Reduce the damage of the attack by your body type modifier to a minimum of one. Blunt trauma, dude, it still hurts.

Mark down the damage and note the current wound state

Tick in a number of boxes on your wound track equal to the damage left. Note your current wound state and apply the modifiers. Some types of special ammunition might multiply the damage at this point.

6. Make a stun save based on the current wound state

Make a stun save applying the modifier of your current wound state: roll a d10 and if the result is equal to or less than your save number you are not stunned. Otherwise you are stunned and may not take any actions. If you are stunned, you may try to recover at the start of your initiative by making a new stun save: you act normally if you succeed.

If the attack did not deal enough damage to penetrate cover, no stun save is necessary. If the attack did not deal damage equal to or more than half of the stopping power of a hard armor, no stun save is necessary.

7. If the wound state is Mortal make a death save

If your wound state is Mortal 0 or worse you must immediately make a death save: roll a d10 and if the result is equal to or less than your save number minus your mortal state your heart is still beating. Otherwise I hope qualified medical personnel are at hand. See Medical treatment.

People who are mortally wounded (wound state Mortal 0 or worse) must make a death save at the start of each of their initiatives. If they fail they drop dead at the end of their initiative.

Getting hurt

Edgerunner Kohme MuadMouse