Basic rules

Dice used

Edgerunner primarily uses ten- and six-sided dice, noted as d10 and d6, respectively. Numbers before the d in this notation determine the number of dice rolled, and the number after the sides/type of die. You know the works.

In all divisions, fractions are rounded down by default unless otherwise noted.

In addition to the basics, the following notations are used:

  • d(6/2) Roll a six-sided die and halve the result rounding up before any other mathematical operations (such as adding multiple dice together, or adding/subtracting modifiers) are made.
  • d% Roll two ten sided dice, and read one of them as the tens and the other as ones of a two-digit number. The dice are designated to their places before rolling. 00 reads as one hundred.
  • even/odd rolled separately with any die, or checked from a roll. In the form of if even, X; if odd, Y. (or if even, yes; if odd, no)

Rolls

Rolls are rolls. Simply roll all dice that are asked for, add the results together, and apply any possible modifiers. Then use the result for whatever you were doing.

Task rolls are rolls that are made against a target number, or task difficulty (TD) by rolling a d10 and adding an attribute and a skill to the result. Results equal to or more than the task difficulty are considered successful. Also note that the die behaves a bit differently than with other rolls – see glitches and defying the odds.

Saves are rolled against a target number (usually attribute, skill or reliability) and all modifiers to them are applied to the target number instead of the roll. Results equal or less than the target number are successful, and those more than the target number are failures. Result of 1 always succeeds, and a result of 10 always fails.

Basic rules

Edgerunner Kohme Kohme