Armor and Apparel
So you want to cover your naked body for the sake of modesty. Clothing comes in an endless variety of styles and forms. Below is a small sample of potential clothing and their base costs:
|Long Heavy Coat||60e|
So you want your clothes to actually look and feel good. This is where style and quality come in. Simply multiply the base cost of the clothing with the following multipliers. If more than one multiplier is used, simply apply them one after the other. This makes stylish quality clothes very expensive indeed.
If the piece of clothing is made of leather double the price. If that leather actually came from an animal rather than a chemical plant triple the price instead.
If the piece of clothing uses LEDs, glo-strips or other high-tech materials double the cost.
The quality of clothing affects their price. Low quality clothes tend to be uncomfortable and won’t last long while in use due to inferior materials. Higher quality clothes are more comfortable and very high quality clothes give a bonus to wardrobe and style.
People who are more wealthy than you sometimes pay designers for tailored, custom clothes. These give +3 to wardrobe&style. To get your hands on stuff of this quality you would not only have to have a great deal of money, you would also have to somehow persuade a designer to give you his or her valuable time.
So you want the stuff you wear to keep you safe from bullets. When it comes to armor there are three questions to ask:
1. How much money do you want to spend?
2. How visible can you afford the armor to be?
3. How much weight are you willing to carry?
Armor is generally divided into the following four classes based on its weight and obviousness:
Clothing is sometimes heavy enough to have some protective properties. Don’t expect much though. Unless your clothes are reinforced with ballistic fibers that is.
Covert armor can be hidden under clothing. These are the most common level of armor amongst Edgerunners and other criminals. The heavier end of this class becomes uncomfortable to wear in hot weather.
Light armor is too bulky to be hidden, but still light and flexible enough to leave you unencumbered. A favorite amongst well equipped cops, corporate goons and other people who don’t have to answer questions if they are seen armored in public. Very uncomfortable on a hot day.
Helmets are impossible to hide for obvious reasons, but they tend to give very strong protection without causing encumbrance. Visors are also listed here, but be warned that most consider wearing one a crime against fashion. That probably has something to do with goose-stepping faceless corporate goons going around kicking puppies.
Heavy armor is no only impossible to hide, it also weighs you down. Trauma plates are commonly used with lighter ballistic vests, but everything else at this weight class is rarely used by anyone other than assault teams. Very uncomfortable on a hot day.
|Typical leather jacket||2||0||Soft||Torso and Arms||60e|
|Heavy leather jacket||4||0||Soft||Torso and Arms||120e|
|Heavy cloth jumpsuit||4||0||Soft||Torso and limbs||200e|
|Light ballistic fiber reinforcement||+2||0||Soft||varies||+75e/location|
|Light ballistic vest||10||0||Soft||Torso||300e|
|Medium ballistic vest||14||0||Soft||Torso||500e|
|Medium ballistic fiber reinforcement||+4||0||Soft||varies||+150e/location|
|Heavy ballistic vest||18||0||Soft||Torso||800e|
|Heavy ballistic fiber reinforcement||+6||0||Soft||varies||+300e/location|
|Steel helmet||14||0||Hard||dome of the head||40e|
|Old composite helmet||20||0||Hard||dome of the head||200e|
|Modern composite helmet||30(20)||0||Hard||dome of the head||400e|
|Paladin™ Great Helmet||30||1||Hard||Head||2000+e|
|Trauma Plate||30||1||Hard||vitals in torso, either from front or back||400e/plate|
|Very Heavy ballistic vest||24||2||Soft||Torso||1200e|
|Clamshell torso plate||30||3||Hard||Torso||2000e|
|Very Heavy ballistic fiber sleeves||14||1/pair||Soft||varies||600e/sleeve|
|Armored plate, half limb||20/25 Arms/Legs||1/pair||Hard/Soft||varies||1000e/limb|
|Articulated plate, whole limb||20/25 Arms/Legs||1/pair||Hard||varies||2000e/limb|
In addition to this basic SP, several other options are available to keep you safe from threats other than bullets. Some of these are outlined below:
Fireproofing: clothing and armor can be fireproofed, giving them effectively SP 20 against fire. Double the cost.
Stab-proofing: clothing and armor can be made stab-proof. The piece of clothing or armor is considered hard armor for purpose of knife-armor penetration. This is obviously quite useless with hard armor. Double the cost.
Grounded armor: some paranoid people are afraid of being struck by lightning or zap-guns. This makes you immune to such attacks. Double the cost.