Armor and Apparel

Clothing

So you want to cover your naked body for the sake of modesty. Clothing comes in an endless variety of styles and forms. Below is a small sample of potential clothing and their base costs:

Apparel Cost Note
Jeans 20e
T-shirt 20e
Miniskirt 20e
Long skirt 60e
Short 10e
Jumpsuit 50e
Dress 50e
Gloves 20e
Long gloves 30e
Vest 25e
Tie 20e
Scarf/Bandana 15e
Shades 5-50 e
Hat 5-25 e
Chaps 60e
Jacket 35e
Long Jacket 40e
Long Heavy Coat 60e
Long-Sleeve Shirt 20e
Top/Blouse 15e
Tank Top 10e
Tunic 25e
Sweater 20e
Belt 10e
Shoes 15e
Halfboots 15e
Boots 25e
Kneeboots 40e
Toboggan hood 10e
Ski Mask 15e
Trenchcoat 130e
Cloak 50e
Short Cape 75e
Long Cape 90e

Style

So you want your clothes to actually look and feel good. This is where style and quality come in. Simply multiply the base cost of the clothing with the following multipliers. If more than one multiplier is used, simply apply them one after the other. This makes stylish quality clothes very expensive indeed.

If the piece of clothing is made of leather double the price. If that leather actually came from an animal rather than a chemical plant triple the price instead.

If the piece of clothing uses LEDs, glo-strips or other high-tech materials double the cost.

The quality of clothing affects their price. Low quality clothes tend to be uncomfortable and won’t last long while in use due to inferior materials. Higher quality clothes are more comfortable and very high quality clothes give a bonus to wardrobe and style.

Quality Cost Wardrobe&Style
Poor x0,5 -1
Average x1 -0
Good x1,5 +0
Very Good x2 +1
Designer x4 +2

People who are more wealthy than you sometimes pay designers for tailored, custom clothes. These give +3 to wardrobe&style. To get your hands on stuff of this quality you would not only have to have a great deal of money, you would also have to somehow persuade a designer to give you his or her valuable time.

Armor

So you want the stuff you wear to keep you safe from bullets. When it comes to armor there are three questions to ask:

1. How much money do you want to spend?
2. How visible can you afford the armor to be?
3. How much weight are you willing to carry?

Armor is generally divided into the following four classes based on its weight and obviousness:

Clothing is sometimes heavy enough to have some protective properties. Don’t expect much though. Unless your clothes are reinforced with ballistic fibers that is.

Covert armor can be hidden under clothing. These are the most common level of armor amongst Edgerunners and other criminals. The heavier end of this class becomes uncomfortable to wear in hot weather.

Light armor is too bulky to be hidden, but still light and flexible enough to leave you unencumbered. A favorite amongst well equipped cops, corporate goons and other people who don’t have to answer questions if they are seen armored in public. Very uncomfortable on a hot day.

Helmets are impossible to hide for obvious reasons, but they tend to give very strong protection without causing encumbrance. Visors are also listed here, but be warned that most consider wearing one a crime against fashion. That probably has something to do with goose-stepping faceless corporate goons going around kicking puppies.

Heavy armor is no only impossible to hide, it also weighs you down. Trauma plates are commonly used with lighter ballistic vests, but everything else at this weight class is rarely used by anyone other than assault teams. Very uncomfortable on a hot day.

Clothing SP EV Soft/Hard Covers Cost
Jeans 2 0 Soft Legs 20e
Typical leather jacket 2 0 Soft Torso and Arms 60e
Heavy leather jacket 4 0 Soft Torso and Arms 120e
Heavy cloth jumpsuit 4 0 Soft Torso and limbs 200e
Light ballistic fiber reinforcement +2 0 Soft varies +75e/location
Covert Armor SP EV Soft/Hard Covers Cost
Light ballistic vest 10 0 Soft Torso 300e
Medium ballistic vest 14 0 Soft Torso 500e
Medium ballistic fiber reinforcement +4 0 Soft varies +150e/location
Light Armor SP EV Soft/Hard Covers Cost
Heavy ballistic vest 18 0 Soft Torso 800e
Heavy ballistic fiber reinforcement +6 0 Soft varies +300e/location
Helmet/Visor SP EV Soft/Hard Covers Cost
Steel helmet 14 0 Hard dome of the head 40e
Old composite helmet 20 0 Hard dome of the head 200e
Modern composite helmet 30(20) 0 Hard dome of the head 400e
Plastic visor 6 0 Soft face 60e
Generic visor 10 0 Hard face 160e
CeraMix™ Visor 14 0 Hard face 500e
Paladin™ Great Helmet 30 1 Hard Head 2000+e
Heavy Armor SP EV Soft/Hard Covers Cost
Trauma Plate 30 1 Hard vitals in torso, either from front or back 400e/plate
Very Heavy ballistic vest 24 2 Soft Torso 1200e
Clamshell torso plate 30 3 Hard Torso 2000e
Very Heavy ballistic fiber sleeves 14 1/pair Soft varies 600e/sleeve
Armored plate, half limb 20/25 Arms/Legs 1/pair Hard/Soft varies 1000e/limb
Articulated plate, whole limb 20/25 Arms/Legs 1/pair Hard varies 2000e/limb

In addition to this basic SP, several other options are available to keep you safe from threats other than bullets. Some of these are outlined below:

Fireproofing: clothing and armor can be fireproofed, giving them effectively SP 20 against fire. Double the cost.

Stab-proofing: clothing and armor can be made stab-proof. The piece of clothing or armor is considered hard armor for purpose of knife-armor penetration. This is obviously quite useless with hard armor. Double the cost.

Grounded armor: some paranoid people are afraid of being struck by lightning or zap-guns. This makes you immune to such attacks. Double the cost.

Armor and Apparel

Edgerunner Kohme Sevain